Anouncement: Welcome

Hi, I'm ♞Liang™, If you have any questions you would like to ask, please ask them by posting a comment on this post, I will answer them As soon as possible. Please share this site, and tell others about it, the more, the merrier, thank you all.

I'm currently playing on S19-S20 for sure, sometimes on S15, and I go to check out what's happening in my previous servers at times, if ya need help with anything, let me know, just comment.

Weapon/Armorsmith.

Weaponsmith and Armorsmith are two features many new players don't understand in the game. All they know is that they upgrade attack or defence of a certain troop. To build a Lv. 1 Armorsmith/Weaponsmith, you'll need a Lv. 3 Drill Ground. After you've built these, you can upgrade the attack of a certain troop in the Weaponsmith and the defence of a certain troop in the Armorsmith.
Every time you upgrade each level in the Armorsmith or weaponsmith, the defence/attack will increase by 1.5%.
For each type of troop, you'll need a different level armorsmith/weaponsmith.
When a troop is upgrading in either the weaponsmith or armorsmith the new stats are not shown, however they've still been upgraded and are there, just not visible.
Weaponsmiths and Armorsmiths only affect the city they're built in, so if you have more than one city, it'll only affect the troops that were made in that city.
When you upgrade the level of a certain troop in either the armorsmith/weaponsmith to a certain Lv., for example, Lv. 20, then all these soldiers of this certain type will be Lv. 20 attack/defence, that means if you demolish the armorsmith/weaponsmith, these troops will still be Lv. 20 in attack/defence and will keep being recruited with Lv. 20 attack/defence.

Koramgame help: Here is an example of Qing Calv. Details and how they are used and levelled up.

Main City, and Sub.

The main city and Sub-city
1, Why Sub-city?
The first Sub-city is usually used to offering more resourse, and the 2nd and 3rd for setting your soldiers. 6T means the city has six Farmland and 15T short for 15 Farmland.

2, How can build first Sub-city?
With Mansion or Annexe in first city reached level 10 and Commercial Value of your city (seen from Mansion or Annexe) reached 1200. but before you do that you should call 3 Pioneers in Mansion or Annexe,then click on the map where you wanna build your new city.(Mansion can not exist with Annexe in one city.)

3, How to build more sub-cities?
Mansion in main city reach level 15 and 20, you can call second and third 3 Pioneers in Mansion(Annexe is level 10 and level 20,2 times).But usually we will upgrade Annexe in the first sub-city to level 10, and call 3 Pioneers to build 2nd sub-city. In 2nd sub-city, do the same to build 3rd sub-city. That will save your time and resourse and have chance to build more sub-cities!

4, Difference between main and Sub-city.If you have cities and build Mansion in one of them, then the city will be main.The Farmland in main can reach level 20 while Sub-city 10. If change Sub-city into main, the Farmland and other resourse higher than level 10 in old main city will down to 10. Be careful to change your main city.

The Commercial Value to build a sub-city: (Number of Sub's first, then commericial value needed).
01 1200
02 8000
03 20000
04 39000
05 96500
06 160250
07 237600
08 329400
09 432675
10 615425
11 821125
12 1086325
13 1379150
14 1700450
15 2051075
16 2431875
17 2843700
18 3287400
19 3763825
20 4273825
21 4818250
22 5397950
23 6013775
24 6666575
25 7357200

Basic main Interface



Here, this is the main resource field, this is where you build buildings and upgrade them, clicking City redirects you to the main city building area where you build things, such as: Baracks, Warehouses, Scout camps, etc.




Resource
You can shift to the page of urban areas, upgrade your resource fields to meet the demand of your supply.

City
You can view the building interface inside the city to build or upgrade constructions.

Map
All the players' cities, historical places, oasis and landscapes can be viewed here.

Policy
You can appoint governors, inspect your territory, search for warriors, view status of your warriors, make trades and hold celebrations.

Military
All the orders about marching, recruiting, city defense and battle events.

Technology
Military and civil technology researching, enhancement of attack, defense and speed.

League
Orders related to your league, including league information, league management and league diplomacy.

Message
You can send messages to other lords in the game via Message system. Important system information will also be delivered to you on this way.

Quest
You can challenge various of quests in the game, from the Main Quest for beginner’s guide, to the Daily Quest for abundant of resource.

Mall
Offering you high quality equipments and tactic scrolls.





Here you can see Announcements, Rankings, Guides, Koramgame support, purchase gold and Log-out! They're little shortcuts and very helpful as you progress in the game.

Below you see a Imagine showing productions of each resource, the food will change depending on how many residents, heroes, and troops consume from it. When it's at minus (-x/H) Then your food will start to decrease.





This image above represents your Character's details near the top, and your city info, under it. Here you can see your Prod. of each resource, incoming, outgoing attacks/supports, constructions and troop counts, along with heroes, and MORE!

As you can see, the chatting system originates of 6 tabs.
General: All chats in one single tab.
World: All players can speak in world chat, but no other type of chat is visible.
System: Messages from the System to do with loots, heroes, escort gaurdians, wars, etc.
League: League chat is only visible and no one else apart from league members can see.
Private: Private messaging between 2 players.
Group: Has no known function.

Gift Vouchers

How to find Gift Voucher?

Go to Mall and click, then you will find your Gift Voucher.

How to use Gift Voucher?

You can purchase the item and enjoy many paid functions with Gift Voucher…

Instant Completion: Instantly complete building list and technology list without waiting
Fast Recall: If you hire a Master Craftsman to help you, you can save half of the cost and complete the building instantly
Miraculous Cure: Call back hero who fled in battle instantly
Cordially Hire: Renew the Health Point of the hero instantly
Offer a gift: Hire heroes with gift
Basic Search: Refresh the hero list in the Career instantly
Refresh mystery hero: Summon the boss of the camp to duel with
Recruit Assistant: Exchange all your resource to maximum recruit a specific type of army
Black Market:Trade in the Black Market and exchange the resource in your Warehouse at your will.

I suggest you keep your gift vouchers, so you may use it in future, when building construction times get really long, and take you over 2-3 Hours to build, because then you can just instant-complete the construction.

Special Events

I've been asked to create some guides to explain what National War and Regional war is: King of the Hill.

How to take part:
To begin, simply click on the King of the Hill icon in your City or Resource interface.
No signups are required to participate. Just make sure that you are on time. All players are encouraged to join the weekly rumble.
The 13 states in the game are divided into four regions. Each region has its own special city where this event is held. There is also one special city, Xu-Chang which holds the National War. All players regardless of their location may challenge this city.
This is a recurring event that takes place weekly. Each actual event only last for 30 minutes. To be fair, it takes all players' army the same amount of time to arrive in the special cities.



In the beginning, a force of NPC will emerge in the special city where the event is held. Players must eliminate this force to control the city. Each player may only bring one hero and a limited amount of soldiers. However other league members can help and support.
All other players who arrive later will try to defeat the current owner for the city’s control.
Remember that 90% of the soldiers that you lose in this event will be restored to you after the event is over. So don't worry. Go all out.


Awards and Prizes:
All players who controlled the special cities at some point in the event are eligible for prizes. (Ordinary and special rewards are divided. Ordinary rewards will appear in settled time. eg, from 2:00 to 2:30, every 5 minutues appears)

The rewards for these players will be:
One Major Package of Wealth (All) + One Premium Skill Book


There are also three special winners for each Regional War and the National War. They are:
Master of Marching: the player who occupies this city for the longest period.
Chief Slayer: the player who killed the most of opposing soldiers.
Lord of War: randomly chosen amongst all the players that have had ownership of the city.

These players will be given special prizes, including a license to impose tax. This license allows them to impose tax on all members of a chosen league from a specific state. This means an enormous amount of resources, so make sure that your warehouse is big enough so you don’t waste your hard-earned rewards. This special item cannot be purchased elsewhere, and is only available through participating in this event.

Different Land types

One the World Map there are several different land types.

NORMAL:




These are normal plots of land. Each player starts with 4 of each iron and stone mines, 4 timber farms and 6 rice fields. ALL normal lands will have six farmlands however, each resource; iron, wood and stone can vary in quantity. You can check these by clicking on them.

Summary: Normal lands have 6 farmlands.

CITIES:

Cities Come in three sizes (so far) on the map. This section does not cover the main city centres that are utilised in events.

First image is an empty plot of land. With pioneers you can build a city here.
Second image is a small town which houses from 0 to 99 residents.
Third image is a medium sized village and houses 100 - 299 residents
Fourth image is a city and houses 300 - 499 residents
What isn't shown is an even larger city which houses 500 - 999+ residents

At this moment no-one has gone past 1000

Summary: Just a decoration but don't attack those almighty ones if you are a midget.


PLENTY-PLENTY LANDS:



Yes, I call these PLENTY PLENTY lands. Why? Because they provide alot of food. These lands are capable of becoming military centres. The numbers on the flags corresponds to both; a. the number of soldier guarding the land and b. the number of farms on that land. Lets say we look at the land with the 15. This means that that land has 15 farms on it. The downside to having 15 farms means that each of the other resources: iron, wood and stone is reduced to 1.

To build on these lands one must first battle against the guards in these areas. The large food output makes it ideal for a place to train soldiers.

Summary: Good for military.


OASIS:


Oasis are land but not inhabitable land. Own-able: yes. Inhabitable: no. These lands provide a bonus towards the output rate of your resources. Most, like the first picture, are small Oasis and provide a 25% bonus towards the output of your resources. There are larger Oasis available, such as the third picture of the giant farm, which provide a 50% output bonus. Most Oasis give a bonus that only apply to one resource type but there are also Oasis that provide any combination of two such as that which is shown last.

Oasis also look different depending on what resource to which it will contribute output. the first and third boost food production, the second boosts wood production while the last helps both food and stone production.

These Oasis are not easy to obtain however. They are guarded by men such as ringleaders, rogues, henchmen, underlings and occasionally swordsmen. A further level 10 career centre is required for the possession of an Oasis.

Example of how oasis work:
Food production per hour: 200
Oasis output bonus: 25%

200 x 1.25 = 250 food per hour.


Summary: Hell yeah! Oasis, get them quick!

Good guide to a good hero

You have a hero.. He/She is a midget with skin and bones and you want to buff them up. Easy. Not to mention a properly levelled hero is cheaper and stronger than an epic hero. Too bad they don't get those fancy pictures... do they?

ONE
Take advantage of the free hero upgrades during levels 1, 2 and 3:

The "Panacea" allows your hero to distribute his/her unassigned points. And... That means they get three free assigned points, yay! (Anything after level 3 costs 3 gold or a "Preserving Bolus.")

Furthermore, reassigning points is absolutely free during levels 1, 2 and 3. What does that mean? It means that YOU get to choose where the first three points go... with patience of course. This can patch up any low stats your hero may have (particularly recruited heroes) and balance them.

TWO
Experience is what levels your hero. Your hero will also gain stat bonuses every 2-4 levels. Each hero levels differently. For example, Hero A gains bonuses to all four stats at the same time. Hero B gains two at a time and always a different two each time. Hero A, however, needs to level three or four times to gain bonuses. Hero B only needs to level twice or thrice for their bonus.

You need to understand what activities will bring you experience:
Duelling in Fraction Map - A quick way to gain a small portion of exp relative to your hero level. You will probably need to Duel 10 or 15 times in order to level. The good thing about Duelling is that you may gain useful equipment to bestow upon those ill equipped heroes.

Faction Quests - Fraction Quests that offer experience are usually those which do not require any army but does require your hero to be above a certain level. Like Duelling, these are quick and easy to complete. The experience offered is roughly the same as a Duel but may be more.

Tower of Trials - The best for earning experience. You will ALWAYS earn at least two or three levels worth of experience. The downside is that you can't use your hero for 6 hours straight. Common Misunderstanding: The Tower of Trials is not free as a one-time only feature. It is free ONCE a day, EVERY day. Be sure to utilise it. You may rarely also bring back items of worth (seeing as the only other way of obtaining them is by Gold).

Random Events - Yes, those phoenix/hogs/peasants etcetera endowments (whichever one it was or is) can provide experience. The experiences, however, are almost next to nothing! Not to mention that it is completely, or partially, dictated by chance. It is also granted randomly to any hero residing in the city. So... that hero you were neglecting? Hmm... Just don't count on this. It will not help your hero much.

Scrolls - One off objects that provide various amounts of experience (500, 800, 1000 etc). Great, just like resource packs, awesome. They are obtained from gift packages or coupons or... you paid for them. Sigh... Good things don't come easy do they?

Escort Guardians - Escort Guardians are a hunt (yes, hunt as opposed to hide is more appropriate) and seek feature of the game. The aim is to find them on the Faction map before anyone else and fight them. Fighting them will give quite a large-moderate-ish amount of experience. HOWEVER, they are unlike scrimmages where you will regain any lost troops. Also, one must have quite a large military force to defeat them. The upside is that one can gain valuable items from Escort Guardians. Attack only if you are strong! This includes one heck of an army and a willingness to lose a few troops.


THREE
Items and equipment for your hero = VERY VERY important. Make sure you equip them properly.

Preserving Bolus - Not so much an equip-able but more of a use-able. This can be obtained through the Tower of Trials or... bought. *Sighs again*. The preserving Bolus, when used, randomly assigns one of your unassigned points to a stat. Don't bother keeping this and just use it straight away. You will most likely have a flood of unassigned points lying around.

Equipment bonuses - Give preference for objects that will prevent your hero from getting hurt before anything else if you plan on fighting with him/her. These would include agility, speed and dodge bonuses and armour. Other things that are equally desirable are skills such as counter and regenerate or a weapon/armour that does anything similar. Healing is good but I wouldn't count on it without decent defence. Then you need attack. If your hero is solely going to be an office ornament give him/her books but don't forget to equip that hero with the second best of everything else in-case of an attack.

NOTE:
Heroes die. When they do your efforts will be wasted. Look out.
Mounts will also die. Be sure to win when you enter a battle!


Whew... That was long. Did I forget anything?.

Daily Questions

In dedication to my very good friend SueMeNot, to a friend who was very so helpful and gave up most of his time, to make something that would benefit us all.
He created: suemenot.comuv.com

1. Building
2. Terminology
3. Heroes and units.
4. Game concepts.
5. League and Geography.

Escort Gaurdians

What are Escort Guardians?
Escort Guardians(The Blue Troops), often carry precious treasures with them. They randomly appear in the camps. Click the "faction map", then click the camp.If you are lucky, you will find them. (you may check each camp if you want).
You can attack them,but you must deploy enough troops, OR else you cant defeat them and get nothing. You may lose some troops in the battle.

Note:If you lose the battle, you lose your troops and hero. Hero may die or fled.

Where are they? escort guardians show up randomly at different faction spots. You have to be lucky to find them and beat other people to them first. On the left side of the screen there is a faction map, click on that to see the different faction camps, and look for the escort guardians.

Shu Military

Shu
Features of Shu’s Troops
Although the equipment and battle ability is limited, Shu’s troop performs well in plunder. They can detect the resources in the Secret Stores.
The Mechanized Transporting, invented by Zhuge Liang, provides extra speed and carryload for the caravans of Shu.
Primary troop of Shu have the best cost performance in the game. It is easy for Shu to form a great scale of military force in very short time. But when under attack, the untrained Militias will fall into mess very easily.
Ranged troops in Shu equip the most advanced weapons, which can make marvelous performance in the siege battles.

Details of Shu’s Troops

Militia

Militias are lack of armor and weak in defense, but their attacking force can not be neglected.
Develop Requirement: None.
Cost
95
75
40
40
00:15:00
Status
40
20
5
60
7
1 Pop

Pikeman

Pikemen can effectively ward off the attack of Cavalry.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1
Cost
145
70
85
40
00:23:20
Status
10
35
60
40
7
1 Pop

Glaiveman

Glaivemen armed with glaive blades, with a good balance between attack and defense.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1

Cost
130
120
170
70
00:25:00
Status
60
30
30
50
6
1 Pop

Lancer

Lancers are good at stopping infantries from pushing forward.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost
370
270
290
75
00:50:00
Status
55
100
40
110
10
2 Pop

Imperial Guard

Though Imperial Guard is weak in defense, their attack will not let you down.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost
450
515
480
80
1:01:40
Status
150
50
75
88
9
3 Pop

Scout

Scout can spy an appointed area for you, but their speed is slower than Scout Cavalry.
Develop Requirement: Drill Ground, Lv1; Scout Camp, Lv1
Cost
140
160
20
40
0:28:20
Status
0
20
10
0
9
3 Pop

Crossbowman

Crossbowmen has better attributes than Archers, while their cost is higher.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost
290
220
240
60
0:34:00
Status
80
10
5
60
7
2 Pop

Repeating Crossbowman

Repeating Crossbowmen are equiped with advanced weapons, specially designed by Zhuge Liang. Their attack force are highly improved.
Develop Requirement: Drill Ground, Lv10; Scout Camp, Lv10
Cost
510
380
430
100
0:50:00
Status
120
10
50
60
7
2 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost
900
360
5000
70
1:16:40
Status
60
30
75
0
4
3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost
950
1350
600
90
2:30:00
Status
75
60
10
0
3
6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost
30750
27200
45000
37500
25:11:40
Status
50
40
30
0
4
4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost
5800
5300
7200
5500
7:28:20
Status
0
80
80
3000
5
1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost
25
15
30
0:12:00
Status
25
10

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost
25
15
20
0:12:00
Status
15
15

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost
35
20
35
0:14:00
Status
10
30

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost
200
220
180
0:18:00
Status
0
0

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost
120
50
150
0:16:00
Status
0
0

Wu Military

Wu
Features of Wu’s Troops
Wu has the fastest military troops in the game.
Carryload of caravans will be increased when the technology of Water Transport is developed.
With their own philosophy of defensive strategy, Wu have more effective Secret Stores than the other two nations.
With their spirit of exploring, it cost less to recruit Pioneers among people of Wu.
Ranged troops of Wu performance greatly both in attack and defense.

Details of Wu’s Troops

Spearman

Spearmen are equiped with long spears, they are experts on defense.
Develop Requirement: None.
Cost
95
75
40
40
00:21:40
Status
15
40
50
30
7
1 Pop

Shield Infantry

Shield Infantries wield swords and shields, they perform impressively in the siege battles.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Weaponsmith, Lv 1
Cost
140
150
185
60
00:23:20
Status
65
35
20
45
6
1 Pop

Female Cavalry

Female Cavalries are guards of Sun Shangxiang, Princess of Wu. They have the fastest moving speed in the game.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost
350
450
230
60
00:51:40
Status
90
25
40
75
19
2 Pop

Heavy Cavalry

Heavy Cavalries of Wu are good at defense, especially against Infantries.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost
360
330
280
120
00:53:20
Status
45
115
55
35
16
2 Pop

Bodyguard Cavalry

Bodyguard Cavalries are not good at fighting against Infantries, but they are much tougher while facing assaults of Cavalries.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost
500
620
675
170
1:01:40
Status
140
50
165
65
13
3 Pop

Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv1; Stable Lv1.Develop
Cost
170
150
20
40
0:28:20
Status
0
20
10
0
17
2 Pop

Archer

Archers are ranged attack units with powerful force, but lack of defense.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost
300
220
150
70
0:38:00
Status
80
10
5
50
7
2 Pop

Legendary Archer

Legendary Archers are elite rangers of Wu, with advanced attack force compared with normal Archers.
Develop Requirement: Drill Ground, Lv15; Scout Camp, Lv10
Cost
770
310
350
110
0:58:00
Status
150
100
5
60
7
3 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

Cost
950
555
330
75
1:23:20
Status
50
30
105
3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost
960
1450
630
90
2:30:00
Status
70
45
10
6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost
30750
45400
31000
37500
25:11:40
Status
40
50
50
4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost
5500
7000
5300
4900
6:18:20
Status
0
80
80
1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost
25
15
30
0:12:00
Status
25
10

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost
25
15
20
0:12:00
Status
15
15

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost
35
20
35
0:14:00
Status
10
30

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost
200
220
180
0:18:00
Status
0
0

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost
120
50
150
0:16:00
Status
0
0

Wei Military

Wei
Features of Wei’s Troops:
With most advanced construction technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in urban resource fields. Meanwhile, City Wall of Wei has the highest defense value.
With protection of Transporting Cavalries, their speed of caravans are greatly increased.
The ultimate infantry and cavalry troops of Wei obtains the highest combat status in both attack and defense. But the cost of researching and recruiting is also astonishing.
Wei has the most powerful ranged troops in the game, but that part of troops can not take part in the city defense.
With their strong power, Wei controls the administration in Royal court. Hence their Lobbyists are more influential.

Details of Wei’s Troops

Swordsman

Swordsmen are eavily armed infantries of Wei. have good ability both in defense and attack.
Develop Requirement:None.
Cost
120
100
180
40
00:33:30
Status
40
35
50
40
6
1 Pop

Heavy Infantry

Heavy Infantry of Wei are good at defense, especially against other Infantries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

Cost
100
130
160
70
00:36:40
Status
30
65
35
20
5
1 Pop

Guardsman

Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost
150
160
210
80
00:40:00
Status
70
30
25
50
7
1 Pop

Light Cavalry

Light Cavalries wear lighter armors to increase their mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost
550
440
220
100
00:55:00
Status
120
65
50
100
14
3 Pop

Qing Cavalry

Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10
Cost
550
640
800
180
00:15:00
Status
180
80
105
70
10
4 Pop

Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1
Cost
140
160
20
40
00:15:00
Status
0
20
10
0
16
2 Pop

Longbow Archer

Longbow Archers can attack further and more powerfully, but they move slower.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost
420
180
200
80
00:42:00
Status
100
10
5
40
6
2 Pop

Cavalry Archer

Cavalry Archers are the fastest ranged attack unit with highest mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10

Cost
800
380
300
120
1:00:00
Status
150
80
25
70
14
3 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost
900
360
5000
70
1:16:40
Status
60
30
75
0
4
3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost
950
1350
600
90
2:30:00
Status
75
60
10
0
3
6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost
30750
27200
45000
37500
25:11:40
Status
50
40
30
0
4
4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost
5800
5300
7200
5500
7:28:20
Status
0
80
80
3000
5
1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost
25
15
30
0:12:00
Status
25
10

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost
25
15
20
0:12:00
Status
15
15

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost
35
20
35
0:14:00
Status
10
30

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost
200
220
180
0:18:00
Status
0
0

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost
120
50
150
0:16:00
Status
0
0

Oases


Oasis needs a Lv. 10 Career Centre to be obtained, and you'll need a very large army. Above is all the stat's of every type of troop/soldier that are at Oases. Enjoy!

Residents and Population

Residents, are people who live in your city, basically citizens of your city. They take up Food, and take up some of your Population up, there's no fixed Max Limit, however, if your Population is higher than your Population Max, then your food will go in the negative numbers, and when that happens, your food production stops increasing, and starts decreasing.

Heroes take up 6 Population spaces.

Different types of troops, take up different amounts of Population spaces. For example, Militia takes up 1 Pop. Space, but Qing Calvarly take up 4 Pop. Spaces.

Each building gives you Residents when upgraded, some don't give you residents when built, but can give you when upgraded after a certain level, and some buildings don't give you residents at all.

Training Points + Order Arrows

Training points are used to accelerate recruiting. When you recruit soldiers, you can see "Time required" and "Accelerate" below, put scroll your cursor on "Accelerate”, it will show how many Training Points you have.

You can acquire training points by doing some scrimmages. Go to the faction map. Click on an army. (The army which you need to click is behind the footmen). Send a hero with some troops to the fight against the army. .
If you win, you get training points, and you don’t lose any troops during scrimmage even if it’s listed in the battle results. When your hero comes back from the fight your soldiers will all return as well.

Order Arrows can be obtained from Faction Quests. Every and each faction quest has it's own reward, so not all of them will give you Order Arrows. Order Arrows can be exchanged at:
Faction Camp → Faction Rewards.

Each reward item has it's requirement of Order Arrows, so if an item needs 30 Order Arrows, you'll need 30 Order Arrows before you can exchange.

Basic Info.

In 3Kingdoms: Online, you have 3 Kingdoms, Wei, Wu and Shu.

Wei: The troops of Wei are really strong and have great combat status; however these troops are the most expensive in the game. On the other side, Wei have more space to build more buildings that any other Kingdom. (E.g.: You may build 2 resource fields and one building, or 2 buildings and 1 resource field). . Wei are known for being very good at the later stage of the game.

Shu: Shu have the cheapest troops in the game, and are very aggressive at the early stage with attacking other cities, however, they may become very weak at the later stage of the game.

Wu: Highly effective Secret Stores can protect your resources when you have enemy at the gate. In the later stage of game, that will give you and your enemy a huge surprise.
Notice: Your nation will only affect your military troops and science. Your location will not depend on the nation you chose. You can just choose a nation that fits your game style.

Items

Equipments and scrolls can help your warrior to turn the table on the battle ground. You can obtain items by purchasing it in the Mall, or completing quests to get reward. Increasing nobility awards, or coupon codes will also give you items that you may use.



Quests

• Main Quest: A loyal elder will accompany with you from the very beginning of your journey, and provide you useful advise when you need a guide.
• Military Quest: Contained in the Main Quests, helping players to get familiar with tactics and strategies.
• Scholar’s Quest: Contained in the Main Quests, helping players to get used to all the systems in game.
• Growth Quests: Growth quests provide targets for a player to achieve in every stage of his development.
• Daily Quests: You can gain rewards by training your warrior in the morning, or read through the historical classic works in your idle time. You can also communicate with hermits as the evaluation to warriors. Can only do it 10 times a day.
• Daily Quiz: How much do you understand about the history background of our game? You can challenge your lore in our daily quest system.

Heroes

There are 641 epic heroes in game. Players can hire them from the Career House, or with rituals. You can conquer other cities and capture the epic warriors in that city, too.

Policy

• Lord Profile: Important profiles for player’s lord, including territory, warrior, soldiers, population and nobility.
• Territory overview: Check list of your cities and city profiles.
• Warrior overview: Status of all warriors at your service. You can also view the detailed information of warriors.
• Position appointment: When you obtain a certain level of nobility, you can appoint your warriors to different office positions to increase their attribute.
• State Quest: You can send warriors to complete quests in each state. Thus you can increase your Contribution to the state. You can exchange Contribution points to materials for donation. Your position in the court is also decided according to your Contribution value.
• Court Quest: Donate materials to the Court according to its demand will increase your Court Contribution, and get higher level of nobility.

Military

• Suppressing: Send your warriors to the camps to challenge their leader. Thus he can gain experience and items as reward.
• Encounter: Includes City War and National War, hold 1 time each week. Attack and occupy an appointed city to get abundant of reward.
• Chasing the Throne: There are 40 types of different troops in the game, and a lot of siege vehicles. You can challenge powerful rivals with your strategy and wisdom by combining different style of troops and tactics. Finally you will receive incomparable achievements.

League

• League Status: It is important for every player to have a basic understanding of their league. When you are choosing a league to join, you need to take a look at their situation.
• League Structures: League members can view the general structure and manage method here.
• League Journal: You can view the record for every step of development and conquer of your league.
• League Military: Military officers can arrange warfare of the league in this page.
• League Policy: Officers of league can make human resource management in this structure.
• League Ranking: Focusing on the comparison among the strength of leagues can help you to make important decisions in time.