Different Land types

One the World Map there are several different land types.

NORMAL:




These are normal plots of land. Each player starts with 4 of each iron and stone mines, 4 timber farms and 6 rice fields. ALL normal lands will have six farmlands however, each resource; iron, wood and stone can vary in quantity. You can check these by clicking on them.

Summary: Normal lands have 6 farmlands.

CITIES:

Cities Come in three sizes (so far) on the map. This section does not cover the main city centres that are utilised in events.

First image is an empty plot of land. With pioneers you can build a city here.
Second image is a small town which houses from 0 to 99 residents.
Third image is a medium sized village and houses 100 - 299 residents
Fourth image is a city and houses 300 - 499 residents
What isn't shown is an even larger city which houses 500 - 999+ residents

At this moment no-one has gone past 1000

Summary: Just a decoration but don't attack those almighty ones if you are a midget.


PLENTY-PLENTY LANDS:



Yes, I call these PLENTY PLENTY lands. Why? Because they provide alot of food. These lands are capable of becoming military centres. The numbers on the flags corresponds to both; a. the number of soldier guarding the land and b. the number of farms on that land. Lets say we look at the land with the 15. This means that that land has 15 farms on it. The downside to having 15 farms means that each of the other resources: iron, wood and stone is reduced to 1.

To build on these lands one must first battle against the guards in these areas. The large food output makes it ideal for a place to train soldiers.

Summary: Good for military.


OASIS:


Oasis are land but not inhabitable land. Own-able: yes. Inhabitable: no. These lands provide a bonus towards the output rate of your resources. Most, like the first picture, are small Oasis and provide a 25% bonus towards the output of your resources. There are larger Oasis available, such as the third picture of the giant farm, which provide a 50% output bonus. Most Oasis give a bonus that only apply to one resource type but there are also Oasis that provide any combination of two such as that which is shown last.

Oasis also look different depending on what resource to which it will contribute output. the first and third boost food production, the second boosts wood production while the last helps both food and stone production.

These Oasis are not easy to obtain however. They are guarded by men such as ringleaders, rogues, henchmen, underlings and occasionally swordsmen. A further level 10 career centre is required for the possession of an Oasis.

Example of how oasis work:
Food production per hour: 200
Oasis output bonus: 25%

200 x 1.25 = 250 food per hour.


Summary: Hell yeah! Oasis, get them quick!

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